I went out and impulse picked up a booster of Zendikar, latest release for Magic: The Gathering from Wizards of The Coast. I have not picked up any cards for a few years, nor have I played since I think the card set Artifacts came out. So diving into the meat of what I have observed.
These are all M:TG CCG Cards
Color breakdown equals
2 Lands (1 swamp, 1 special Kazandru Refuge)
1 Elemental Card (different art look, some flame dragon looking image, Creature-Elemental Trample, Haste 7/1 no costs depicted)
Kabira Evangel Creature Human Cleric Ally
Brave the Elements Instant
Makindi Shieldmate Creature Kor Soldier Ally
Kor Sanctifiers Creature Kor Cleric
Cliff Threader Creature Kor Scout
Windrider Eel Creature Fish
Turntimber Basilisk Creature Basilisk
Territorial Baloth Creature Beast
Goblin Bushwhacker Creature Goblin Warrior
Burst Lightning Instant
Best art in these cards are
Ally When an Ally enters the battlefield under your control, chose a color, gain protection from that color till end of turn
Kicker Essentially when you pay extra Mana, a special effect occurs, such as increased damage from the Burst Lighting Instant (Pay 4 mana, do an additional 4 damage to the target creature or player, etc)
Landfall When a land enters play under your control, a special effect occurs, card dependent
Of the cards in this single booster two of the creatures were mentioned in the first Zendikar Novel, The Turntimber Basilisk and the Baloth. So it is nice to have those depictions. The Cliff Threader catches the feeling at times in the novel of the difference in the setting from other RPG/CCGs, where there are places to climb, etc.
These cards are art wise up to the standards of M:TG card art. I would like to see larger versions of the two cards I like the art of the best, the Cliff Threader and the Expedition Map (especially the map) with the others being decent and good for gaming purposes.
Probably the most useful card in the booster is the Burst Lighting. As a Red Instant, one Red Mana for 2 damage to target creature or player, then the 4 Mana Kicker to do 4 more damage could make a good end game win move for low mana cost. A total of 6 damage for 5 Mana Cost is pretty good investment to win. Otherwise the Landfall ability ties in well with boosting.
This looks like a decent set overall, with the potential to give good inspiration to a RPG Game or campaign. I would suggest investigating it for ideas to fluff up your fantasy gaming session.
My review of the book Zendikar: In the Teeth of Akoum