Let me preface this article first by saying that I have only played three Call of Duty games. I have played Call of Duty 4: Modern Warfare, Call of Duty: World at War and Call of Duty: Modern Warfare 2. I played each title when they individually first launched, and like many other gamers, I eventually traded them in when time had passed.
Within the past 2 months, I repurchased all three titles to give them another shot. The results are…well, they didn’t really surprise me.
I first bought World at War, Treyarch’s baby. The game would be a lot of fun if the servers worked. You cannot connect to an online game without being destroyed by lag. However, Nazi Zombies was as fun as ever.
I then bought Call of Duty 4. The first game I played, I immediately remembered why I loved it so much back in the day. It is fair, balanced, and fun. There are a lot of people still playing COD4, but almost every match I would here, “Hey man, I am going to jump on Modern Warfare 2.”
So I went and bought Modern Warfare 2…again. When I first bought Modern Warfare at launch, the game suffered from exploits and glitches. I suffered through until Infinity Ward (R.I.P) patched the game and servers, but for some reason it just didn’t click like COD4 did. So when I went to replay it, I was hoping that it would “click” for me.
Instead what “clicked” was how much of a mess MW2 turned into. There are so many things wrong with MW2 on line’s play, and I hope to cover them all.
First off, the maps in MW2 are way too big when compared to COD4. Not big in size really, but big as in amount. There are too many rooms, floors, building, corridors, corners with bushes, etc. There are just too many non-important things that distract from the total gameplay experience. The maps in MW2 promote camping, where as the maps in COD4 promote fluidity.
The perks, oh my god, what happened to the perks?! In MW2, you got kids running…no, Sonic the hedge hogging, around the maps with dual shotguns. You got kids with One Man Army just feeding themselves M203 rounds and using Danger Close to grab kills. Not one person thought that infinite M203 rounds were a bad idea during development?! My favorite is the 11 foot arm reach that ends with a knife in your face. Knifing from a mile away is super cool (not). In COD4, the perks aided, not dominated gameplay (with the exception of Juggernaut).
And why is the HP level so drastically reduced in MW2? For example: Let’s say, hypothetically, that in COD4, it takes 8 bullets from a M4A1 to kill a person. In MW2 it takes 4 shots. The HP starting level seems as if it was cut in half. So yes, it is easier to kill people, but if you are not a camper, you are going to get gunned down really quickly.
Call of Duty 4 was and still is the best Call of Duty for on line multiplayer, for one simple reason. The team/player that is skillfully better in that game will usually end up victorious. In MW2, a 1-18 player can steal another person’s care package, fly around a really big helicopter and end up the MVP. That is not skill.
So if you are like me, you are praying that Black Ops takes what Call of Duty 4 did right, and what Modern Warfare 2 did wrong, and mush them together to make a great game. But for right now, I am going to go trade in MW2 and use it to preorder Black Ops.