One of the most appealing features of Sony’s dark war-torn FPS Killzone 2 was the intense and chaotic multiplayer mode. A team-based deathmatch multiplayer with a series of different objectives, Killzone 2’s multiplayer kept players coming back again and again. Guerrilla Games is looking to improve the multiplayer experience even further with Killzone 3’s multiplayer.
Kotaku reports in their hands-on report with Killzone 3’s multiplayer that a number of important changes are coming. The first is that matchmaking is “completely overhauled” so that players can jump into games faster. Players who engaged in Killzone 2’s multiplayer remember having to browse lists of matches to find an available game to play, so this is good news.
Guerrilla has also added a new “dynamic spawning system” that will keep players spawning closer to their team mates and friends. The article does not mention whether or not spawn grenades — a memorable ability from Killzone 2 — will be making a return.
If you want to level up in Killzone 3, you’ll have plenty of ranks to earn. Killzone 3 will have 45 ranks and over 100 medals to earn, in addition to a “new round-based ribbon system.”
Classes are also getting a huge upgrade, with five classes included (Medic, Marksman, Infiltrator, Tactician and Engineer) “each with six weapon and six ability choices, and individual levelling.”
Killzone 3’s multiplayer will also add vehicles (mechs known as exoskeletons) and the now-infamous jetpacks previously seen in footage of the single player campaign.
There are also two new multiplayer modes: “deathmatch-like” Guerrilla Warfare and a new story-based mode called Operations, which will include cutscene integration.
Killzone 3 is a PlayStation3 exclusive scheduled for release in February 2011. If there are any more details, we’ll keep you posted.